Visual Thinking in Mechanical Engineering and Product Design

A series of logbook sketches from a Stanford d.school course, "ME 101: Visual Thinking," demonstrating my work on three different Product Design and Mechanical Engineering team projects. Includes visual brainstorms, mind-maps, storyboards, and engineering sketches.

Overview

In Fall of 2013, I took a Stanford d.school course entitled, "ME 101: Visual Thinking," which is widely known as the course that sets the foundation of the Mechanical Engineering and Product Design departments at Stanford.

For this class, we embarked on three different Design Projects throughout the quarter with our team.

What I Learned

Build early, think fast, be resourceful, ask questions, and always generate as many ideas as possible.

Logbook Sketches

For each design project, I filled a log-book with hand-drawn sketches of design ideas, which reflect my Visual Thinking process throughout the quarter. I'd like to share some of these sketches with you now.


Design Project 1

Build the highest tower possible, within the time (3 minutes) and the materials (limited amt. of foam-core, rubber bands, red cups, hot glue, pencils) allotted.

 DP1: Self-Assembling Tower

DP1: Self-Assembling Tower

 DP1: Stacking Cups

DP1: Stacking Cups

 DP1: Base Ideas

DP1: Base Ideas

 DP1: Base Ideas (cont'd)

DP1: Base Ideas (cont'd)


Design Project 2

Build a ball-launching machine. You may pull or cut a string to start your machine -- after that, you cannot touch it. The machine shall wait 3 seconds, then move 1 yard, then stop for 3 seconds, then place a ping-pong ball into a launching device, then wait 3 seconds, then launch the ball through a goal post 1-yard tall, then wait 3 seconds, then perform some type of "celebration."

 DP2: Timing Mechanisms Mind Map

DP2: Timing Mechanisms Mind Map

 DP2: Trigger Ideas

DP2: Trigger Ideas

 DP2: Ball-Launch Ideas

DP2: Ball-Launch Ideas

 DP2: Ball-Launch Ideas (cont'd)

DP2: Ball-Launch Ideas (cont'd)

 DP2: Timing Mechanism Mind Map (cont'd)

DP2: Timing Mechanism Mind Map (cont'd)

 DP2: Nail Jam

DP2: Nail Jam

 DP2: Marble Ramp

DP2: Marble Ramp

 DP2: Machine First Overview

DP2: Machine First Overview


Design Project 3

Brainstorm 100+ product design ideas within the category of "containers." Pursue 3 of those in depth and create storyboards to demonstrate your need-finding process. Finally, choose 1 idea to flesh out completely.

 DP3: 100+ Things Brainstorm (1/8)

DP3: 100+ Things Brainstorm (1/8)

 DP3: 100+ Things Brainstorm (2/8)

DP3: 100+ Things Brainstorm (2/8)

 DP3: 100+ Things Brainstorm (3/8)

DP3: 100+ Things Brainstorm (3/8)

 DP3: 100+ Things Brainstorm (4/8)

DP3: 100+ Things Brainstorm (4/8)

 DP3: 100+ Things Brainstorm (5/8)

DP3: 100+ Things Brainstorm (5/8)

 DP3: 100+ Things Brainstorm (6/8)

DP3: 100+ Things Brainstorm (6/8)

 DP3: 100+ Things Brainstorm (7/8)

DP3: 100+ Things Brainstorm (7/8)

 DP3: 100+ Things Brainstorm (8/8)

DP3: 100+ Things Brainstorm (8/8)

 DP3: Fleshing Out "Bookshelf" Rendition (1/2)

DP3: Fleshing Out "Bookshelf" Rendition (1/2)

 DP3: Fleshing Out "Bookshelf" Rendition (2/2)

DP3: Fleshing Out "Bookshelf" Rendition (2/2)

 DP3: Fleshing Out "Icecream Container" Rendition

DP3: Fleshing Out "Icecream Container" Rendition

 DP3: Storyboard 1 (Bookshelf)

DP3: Storyboard 1 (Bookshelf)

 DP3: Storyboard 2 (Icecream Container)

DP3: Storyboard 2 (Icecream Container)

 DP3: Storyboard 3 (Tissue Box)

DP3: Storyboard 3 (Tissue Box)

 DP3: Final Bookshelf Product Ideation (1/2)

DP3: Final Bookshelf Product Ideation (1/2)

 DP3: Final Bookshelf Product Ideation (2/2)

DP3: Final Bookshelf Product Ideation (2/2)